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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #include "XLSceneContent.h" 24 : #include "XLInputListener.h" 25 : #include "XLDirector.h" 26 : #include "XLView.h" 27 : 28 : namespace STAPPLER_VERSIONIZED stappler::xenolith { 29 : 30 21 : SceneContent::~SceneContent() { } 31 : 32 21 : bool SceneContent::init() { 33 21 : if (!DynamicStateNode::init()) { 34 0 : return false; 35 : } 36 : 37 21 : _inputListener = addInputListener(Rc<InputListener>::create()); 38 21 : _inputListener->setPriority(-1); 39 21 : _inputListener->setDedicatedFocus(maxOf<uint32_t>()); 40 21 : _inputListener->addKeyRecognizer([this] (GestureData data) { 41 42 : if (data.event == GestureEvent::Ended) { 42 21 : return onBackButton(); 43 : } 44 21 : return data.event == GestureEvent::Began; 45 21 : }, InputListener::makeKeyMask({InputKeyCode::ESCAPE})); 46 : 47 21 : _inputListener->setBackgroudCallback([this] (bool val) -> bool { 48 42 : handleBackgroundTransition(val); 49 42 : return true; 50 : }); 51 : 52 21 : return true; 53 : } 54 : 55 21 : void SceneContent::onEnter(Scene *scene) { 56 21 : DynamicStateNode::onEnter(scene); 57 : 58 21 : if (_retainBackButton && !_backButtonRetained) { 59 0 : _director->getView()->retainBackButton(); 60 0 : _backButtonRetained = true; 61 : } 62 : 63 21 : if (_handlesViewDecoration) { 64 21 : if (_decorationVisible) { 65 21 : showViewDecoration(); 66 : } else { 67 0 : hideViewDecoration(); 68 : } 69 : } 70 21 : } 71 : 72 21 : void SceneContent::onExit() { 73 21 : if (_retainBackButton && _backButtonRetained) { 74 21 : _director->getView()->releaseBackButton(); 75 21 : _backButtonRetained = false; 76 : } 77 : 78 21 : DynamicStateNode::onExit(); 79 21 : } 80 : 81 42 : void SceneContent::onContentSizeDirty() { 82 42 : Node::onContentSizeDirty(); 83 42 : } 84 : 85 : SP_COVERAGE_TRIVIAL 86 : void SceneContent::updateBackButtonStatus() { } 87 : 88 42 : void SceneContent::handleBackgroundTransition(bool val) { } 89 : 90 : SP_COVERAGE_TRIVIAL 91 : bool SceneContent::onBackButton() { 92 : return false; 93 : } 94 : 95 84 : void SceneContent::setHandlesViewDecoration(bool value) { 96 84 : if (_handlesViewDecoration != value) { 97 84 : _handlesViewDecoration = value; 98 84 : if (_decorationVisible) { 99 42 : showViewDecoration(); 100 : } else { 101 42 : hideViewDecoration(); 102 : } 103 : } 104 84 : } 105 : 106 191 : void SceneContent::showViewDecoration() { 107 191 : if (_decorationVisible != true) { 108 42 : if (_running && _handlesViewDecoration) { 109 42 : _director->getView()->setDecorationVisible(true); 110 : } 111 42 : _decorationVisible = true; 112 : } 113 191 : } 114 : 115 84 : void SceneContent::hideViewDecoration() { 116 84 : if (_decorationVisible != false) { 117 42 : if (_running && _handlesViewDecoration) { 118 42 : _director->getView()->setDecorationVisible(false); 119 : } 120 42 : _decorationVisible = false; 121 : } 122 84 : } 123 : 124 231 : void SceneContent::setDecorationPadding(Padding padding) { 125 231 : if (padding != _decorationPadding) { 126 21 : _decorationPadding = padding; 127 21 : _contentSizeDirty = true; 128 : } 129 231 : } 130 : 131 : }