LCOV - code coverage report
Current view: top level - xenolith/scene/input - XLInputListener.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 11 11 100.0 %
Date: 2024-05-12 00:16:13 Functions: 6 6 100.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2022 Roman Katuntsev <sbkarr@stappler.org>
       3             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       4             : 
       5             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       6             :  of this software and associated documentation files (the "Software"), to deal
       7             :  in the Software without restriction, including without limitation the rights
       8             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       9             :  copies of the Software, and to permit persons to whom the Software is
      10             :  furnished to do so, subject to the following conditions:
      11             : 
      12             :  The above copyright notice and this permission notice shall be included in
      13             :  all copies or substantial portions of the Software.
      14             : 
      15             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      16             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      17             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      18             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      19             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      20             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      21             :  THE SOFTWARE.
      22             :  **/
      23             : 
      24             : #ifndef XENOLITH_SCENE_INPUT_XLINPUTLISTENER_H_
      25             : #define XENOLITH_SCENE_INPUT_XLINPUTLISTENER_H_
      26             : 
      27             : #include "XLCommon.h"
      28             : #include "XLNodeInfo.h"
      29             : #include "XLGestureRecognizer.h"
      30             : #include <bitset>
      31             : 
      32             : namespace STAPPLER_VERSIONIZED stappler::xenolith {
      33             : 
      34             : class Node;
      35             : class Scene;
      36             : class GestureRecognizer;
      37             : 
      38             : class InputListener : public Ref {
      39             : public:
      40             :         using EventMask = std::bitset<toInt(InputEventName::Max)>;
      41             :         using ButtonMask = std::bitset<toInt(InputMouseButton::Max)>;
      42             :         using KeyMask = std::bitset<toInt(InputKeyCode::Max)>;
      43             : 
      44             :         template<typename T>
      45             :         using InputCallback = Function<bool(const T &)>;
      46             : 
      47             :         using DefaultEventFilter = std::function<bool(const InputEvent &)>;
      48             :         using EventFilter = Function<bool(const InputEvent &, const DefaultEventFilter &)>;
      49             : 
      50             :         static EventMask EventMaskTouch;
      51             :         static EventMask EventMaskKeyboard;
      52             : 
      53             :         static ButtonMask makeButtonMask(std::initializer_list<InputMouseButton> &&);
      54             :         static EventMask makeEventMask(std::initializer_list<InputEventName> &&);
      55             :         static KeyMask makeKeyMask(std::initializer_list<InputKeyCode> &&);
      56             : 
      57             :         InputListener();
      58             :         virtual ~InputListener();
      59             : 
      60             :         bool init(int32_t priority = 0);
      61             : 
      62             :         void onEnter(Scene *);
      63             :         void onExit();
      64             : 
      65             :         void update(UpdateTime);
      66             : 
      67             :         bool isRunning() const { return _running; }
      68             : 
      69             :         void setEnabled(bool b);
      70       21098 :         bool isEnabled() const { return _enabled; }
      71             : 
      72             :         void setOwner(Node *pOwner);
      73       14458 :         Node* getOwner() const { return _owner; }
      74             : 
      75             :         void setPriority(int32_t);
      76       33958 :         int32_t getPriority() const { return _priority; }
      77             : 
      78             :         void setDedicatedFocus(uint32_t);
      79       33580 :         uint32_t getDedicatedFocus() const { return _dedicatedFocus; }
      80             : 
      81             :         void setOpacityFilter(float value) { _opacityFilter = value; }
      82             :         float getOpacityFilter() const { return _opacityFilter; }
      83             : 
      84             :         void setTouchPadding(float value) { _touchPadding = value; }
      85        2458 :         float getTouchPadding() const { return _touchPadding; }
      86             : 
      87         126 :         void setDensity(float value) { _density = value; }
      88             :         float getDensity() const { return _density; }
      89             : 
      90             :         void setExclusive();
      91             :         void setExclusiveForTouch(uint32_t eventId);
      92             : 
      93             :         void setSwallowEvents(EventMask &&);
      94             :         void setSwallowEvents(const EventMask &);
      95             :         void setSwallowAllEvents();
      96             :         void setSwallowEvent(InputEventName);
      97             :         void clearSwallowAllEvents();
      98             :         void clearSwallowEvent(InputEventName);
      99             :         void clearSwallowEvents(const EventMask &);
     100             : 
     101             :         bool isSwallowAllEvents() const;
     102             :         bool isSwallowAllEvents(const EventMask &) const;
     103             :         bool isSwallowAnyEvents(const EventMask &) const;
     104             :         bool isSwallowEvent(InputEventName) const;
     105             : 
     106             :         void setTouchFilter(const EventFilter &);
     107             : 
     108             :         bool shouldSwallowEvent(const InputEvent &) const;
     109             :         bool canHandleEvent(const InputEvent &event) const;
     110             :         InputEventState handleEvent(const InputEvent &event);
     111             : 
     112          20 :         GestureRecognizer *addTouchRecognizer(InputCallback<GestureData> &&, ButtonMask && = makeButtonMask({InputMouseButton::Touch}));
     113         186 :         GestureRecognizer *addTapRecognizer(InputCallback<GestureTap> &&, ButtonMask && = makeButtonMask({InputMouseButton::Touch}),
     114             :                         uint32_t maxTapCount = 2);
     115             :         GestureRecognizer *addPressRecognizer(InputCallback<GesturePress> &&, TimeInterval interval = TapIntervalAllowed,
     116         272 :                         bool continuous = false, ButtonMask && = makeButtonMask({InputMouseButton::Touch}));
     117             :         GestureRecognizer *addSwipeRecognizer(InputCallback<GestureSwipe> &&, float threshold = TapDistanceAllowed, bool sendThreshold = false,
     118          68 :                         ButtonMask && = makeButtonMask({InputMouseButton::Touch}));
     119          10 :         GestureRecognizer *addPinchRecognizer(InputCallback<GesturePinch> &&, ButtonMask && = makeButtonMask({InputMouseButton::Touch}));
     120             :         GestureRecognizer *addScrollRecognizer(InputCallback<GestureScroll> &&);
     121             :         GestureRecognizer *addMoveRecognizer(InputCallback<GestureData> &&, bool withinNode = true);
     122             :         GestureRecognizer *addMouseOverRecognizer(InputCallback<GestureData> &&, float padding = 0.0f);
     123             : 
     124             :         GestureKeyRecognizer *addKeyRecognizer(InputCallback<GestureData> &&, KeyMask && = KeyMask());
     125             : 
     126             :         void setPointerEnterCallback(Function<bool(bool)> &&);
     127             :         void setBackgroudCallback(Function<bool(bool)> &&);
     128             :         void setFocusCallback(Function<bool(bool)> &&);
     129             : 
     130             :         void clear();
     131             : 
     132             : protected:
     133             :         bool shouldProcessEvent(const InputEvent &) const;
     134             :         bool _shouldProcessEvent(const InputEvent &) const; // default realization
     135             : 
     136             :         void addEventMask(const EventMask &);
     137             : 
     138             :         GestureRecognizer *addRecognizer(GestureRecognizer *);
     139             : 
     140             :         int32_t _priority = 0; // 0 - scene graph
     141             :         uint32_t _dedicatedFocus = 0; // 0 - unused
     142             :         bool _enabled = true;
     143             :         bool _running = false;
     144             :         Node *_owner = nullptr;
     145             :         EventMask _eventMask;
     146             :         EventMask _swallowEvents;
     147             : 
     148             :         float _touchPadding = 0.0f;
     149             :         float _opacityFilter = 0.0f;
     150             :         float _density = 1.0f;
     151             : 
     152             :         Scene *_scene = nullptr;
     153             : 
     154             :         EventFilter _eventFilter;
     155             :         Vector<Rc<GestureRecognizer>> _recognizers;
     156             :         Map<InputEventName, Function<bool(bool)>> _callbacks;
     157             : };
     158             : 
     159             : }
     160             : 
     161             : #endif /* XENOLITH_SCENE_INPUT_XLINPUTLISTENER_H_ */

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