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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef XENOLITH_SCENE_DIRECTOR_XLFRAMECONTEXT_H_ 24 : #define XENOLITH_SCENE_DIRECTOR_XLFRAMECONTEXT_H_ 25 : 26 : #include "XLResourceOwner.h" 27 : #include "XLCoreQueue.h" 28 : #include "XLCoreMaterial.h" 29 : #include "XLNodeInfo.h" 30 : 31 : namespace STAPPLER_VERSIONIZED stappler::xenolith { 32 : 33 : struct FrameInfo; 34 : struct FrameContextHandle; 35 : 36 : class Scene; 37 : class Director; 38 : 39 : class FrameContext : public ResourceOwner { 40 : public: 41 : virtual ~FrameContext(); 42 : 43 : virtual bool init(); 44 : 45 : virtual void onEnter(Scene *); 46 : virtual void onExit(); 47 : 48 : virtual Rc<FrameContextHandle> makeHandle(FrameInfo &); 49 : virtual void submitHandle(FrameInfo &, FrameContextHandle *); 50 : 51 : virtual uint64_t getMaterial(const MaterialInfo &) const; 52 : virtual uint64_t acquireMaterial(const MaterialInfo &, Vector<core::MaterialImage> &&images, Ref *data, bool revokable); 53 : 54 : virtual void revokeImages(SpanView<uint64_t>); 55 : 56 : protected: 57 : struct PipelineLayoutData { 58 : const core::PipelineLayoutData *layout; 59 : HashMap<size_t, Vector<const core::GraphicPipelineData *>> pipelines; 60 : }; 61 : 62 : struct ContextMaterialInfo { 63 : MaterialInfo info; 64 : core::MaterialId id; 65 : bool revokable; 66 : }; 67 : 68 : void readMaterials(core::MaterialAttachment *a); 69 : MaterialInfo getMaterialInfo(const Rc<core::Material> &material) const; 70 : 71 : void addPendingMaterial(Rc<core::Material> &&); 72 : void addMaterial(const MaterialInfo &, core::MaterialId, bool revokable); 73 : String listMaterials() const; 74 : 75 : virtual core::ImageViewInfo getImageViewForMaterial(const MaterialInfo &, uint32_t idx, const core::ImageData *) const; 76 : 77 : virtual const core::GraphicPipelineData *getPipelineForMaterial(const MaterialInfo &) const; 78 : virtual bool isPipelineMatch(const core::GraphicPipelineData *, const MaterialInfo &) const; 79 : 80 : virtual void submitMaterials(const FrameInfo &); 81 : 82 : Scene *_scene = nullptr; 83 : Rc<core::Queue> _queue; 84 : 85 : const core::MaterialAttachment *_materialAttachment = nullptr; 86 : Vector<PipelineLayoutData> _layouts; 87 : 88 : HashMap<uint64_t, Vector<ContextMaterialInfo>> _materials; 89 : 90 : Vector<Rc<core::Material>> _pendingMaterialsToAdd; 91 : Vector<uint32_t> _pendingMaterialsToRemove; 92 : 93 : Rc<core::DependencyEvent> _materialDependency; 94 : 95 : // отозванные ид могут быть выданы новым отзываемым материалам, чтобы не засорять биндинги 96 : Vector<core::MaterialId> _revokedIds; 97 : }; 98 : 99 : struct FrameContextHandle : public core::AttachmentInputData { 100 : Rc<Director> director; // allow to access director from rendering pipeline (to send stats) 101 : FrameContext *context = nullptr; 102 : 103 : memory::vector<StateId> stateStack; 104 : memory::vector<DrawStateValues> states; 105 : 106 3277 : StateId addState(DrawStateValues values) { 107 3277 : auto it = std::find(states.begin(), states.end(), values); 108 3277 : if (it != states.end()) { 109 : //log::verbose("FrameContextHandle", "addStateRet ", it - states.begin(), " ", values.scissor); 110 420 : return it - states.begin(); 111 : } else { 112 2857 : states.emplace_back(values); 113 : //log::verbose("FrameContextHandle", "addState ", states.size() - 1, " ", values.scissor); 114 2857 : return states.size() - 1; 115 : } 116 : } 117 : 118 28843 : const DrawStateValues *getState(StateId state) const { 119 28843 : if (state < states.size()) { 120 12460 : return &states.at(state); 121 : } else { 122 16383 : return nullptr; 123 : } 124 : } 125 : 126 31863 : StateId getCurrentState() const { 127 31863 : return stateStack.empty() ? maxOf<StateId>() : stateStack.back(); 128 : } 129 : }; 130 : 131 : } 132 : 133 : #endif /* XENOLITH_SCENE_DIRECTOR_XLFRAMECONTEXT_H_ */