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1 : /** 2 : Copyright (c) 2024 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_ 24 : #define XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_ 25 : 26 : #include "MaterialSurfaceInterior.h" 27 : #include "MaterialStyleContainer.h" 28 : #include "XL2dScene.h" 29 : 30 : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d { 31 : 32 : class Scene : public Scene2d { 33 : public: 34 2 : virtual ~Scene() = default; 35 : 36 : material2d::StyleContainer *getStyleContainer() const { return _styleContainer; } 37 : material2d::SurfaceInterior *getSurfaceInterior() const { return _surfaceInterior; } 38 : 39 : protected: 40 : virtual void addContentNodes(xenolith::SceneContent *) override; 41 : 42 : material2d::StyleContainer *_styleContainer = nullptr; 43 : material2d::SurfaceInterior *_surfaceInterior = nullptr; 44 : }; 45 : 46 : } 47 : 48 : #endif /* XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_ */