LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/layout - MaterialScene.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 1 100.0 %
Date: 2024-05-12 00:16:13 Functions: 1 2 50.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2024 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_
      25             : 
      26             : #include "MaterialSurfaceInterior.h"
      27             : #include "MaterialStyleContainer.h"
      28             : #include "XL2dScene.h"
      29             : 
      30             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      31             : 
      32             : class Scene : public Scene2d {
      33             : public:
      34           2 :         virtual ~Scene() = default;
      35             : 
      36             :         material2d::StyleContainer *getStyleContainer() const { return _styleContainer; }
      37             :         material2d::SurfaceInterior *getSurfaceInterior() const { return _surfaceInterior; }
      38             : 
      39             : protected:
      40             :         virtual void addContentNodes(xenolith::SceneContent *) override;
      41             : 
      42             :         material2d::StyleContainer *_styleContainer = nullptr;
      43             :         material2d::SurfaceInterior *_surfaceInterior = nullptr;
      44             : };
      45             : 
      46             : }
      47             : 
      48             : #endif /* XENOLITH_RENDERER_MATERIAL2D_LAYOUT_MATERIALSCENE_H_ */

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