LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/components/menu - MaterialFloatingMenu.cc (source / functions) Hit Total Coverage
Test: coverage.info Lines: 0 102 0.0 %
Date: 2024-05-12 00:16:13 Functions: 0 18 0.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #include "MaterialFloatingMenu.h"
      24             : #include "MaterialOverlayLayout.h"
      25             : #include "MaterialMenuButton.h"
      26             : #include "XL2dSceneLayout.h"
      27             : #include "XLApplication.h"
      28             : #include "XLFontController.h"
      29             : #include "XL2dLayer.h"
      30             : #include "XLInputListener.h"
      31             : 
      32             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      33             : 
      34             : class FloatingMenuLayout : public OverlayLayout {
      35             : public:
      36           0 :         virtual ~FloatingMenuLayout() { }
      37             : 
      38             :         virtual bool init(MenuSource *source, const Vec2 &globalOrigin, FloatingMenu::Binding b, Menu *root);;
      39             : 
      40             :         virtual void onPushTransitionEnded(SceneContent2d *l, bool replace) override;
      41             : 
      42             : protected:
      43             :         FloatingMenu *_menu = nullptr;
      44             : };
      45             : 
      46           0 : bool FloatingMenuLayout::init(MenuSource *source, const Vec2 &globalOrigin, FloatingMenu::Binding b, Menu *root) {
      47           0 :         auto menu = Rc<FloatingMenu>::create(source, root);
      48             : 
      49           0 :         if (!OverlayLayout::init(globalOrigin, b, menu, Size2())) {
      50           0 :                 return false;
      51             :         }
      52             : 
      53           0 :         _menu = menu;
      54             : 
      55           0 :         _readyCallback = [this] (bool ready) {
      56           0 :                 _menu->setReady(ready);
      57           0 :         };
      58             : 
      59           0 :         _closeCallback = [this] () {
      60           0 :                 if (auto &cb = _menu->getCloseCallback()) {
      61           0 :                         cb();
      62             :                 }
      63           0 :         };
      64             : 
      65           0 :         return true;
      66           0 : }
      67             : 
      68           0 : void FloatingMenuLayout::onPushTransitionEnded(SceneContent2d *l, bool replace) {
      69           0 :         float w = _menu->getMenuWidth(this);
      70           0 :         float h = _menu->getMenuHeight(this, w);
      71             : 
      72           0 :         _fullSize = Size2(w, h);
      73             : 
      74           0 :         OverlayLayout::onPushTransitionEnded(l, replace);
      75           0 : }
      76             : 
      77           0 : void FloatingMenu::push(SceneContent2d *content, MenuSource *source, const Vec2 &globalOrigin, Binding b, Menu *root) {
      78           0 :         auto l = Rc<FloatingMenuLayout>::create(source, globalOrigin, b, root);
      79             : 
      80           0 :         content->pushOverlay(l);
      81           0 : }
      82             : 
      83           0 : bool FloatingMenu::init(MenuSource *source, Menu *root) {
      84           0 :         if (!Menu::init(source)) {
      85           0 :                 return false;
      86             :         }
      87             : 
      88           0 :         setMenuButtonCallback(std::bind(&FloatingMenu::onMenuButton, this, std::placeholders::_1));
      89             : 
      90           0 :         _root = root;
      91             : 
      92           0 :         if (_root) {
      93           0 :                 setElevation(Elevation(toInt(_root->getStyleOrigin().elevation) + 1));
      94             :         } else {
      95           0 :                 setElevation(Elevation::Level3);
      96             :         }
      97             : 
      98           0 :         _scroll->setIndicatorVisible(_ready);
      99             : 
     100           0 :         return true;
     101             : }
     102             : 
     103           0 : void FloatingMenu::setCloseCallback(const CloseCallback &cb) {
     104           0 :         _closeCallback = cb;
     105           0 : }
     106           0 : const FloatingMenu::CloseCallback & FloatingMenu::getCloseCallback() const {
     107           0 :         return _closeCallback;
     108             : }
     109             : 
     110           0 : void FloatingMenu::close() {
     111           0 :         if (!_running) {
     112           0 :                 return;
     113             :         }
     114             : 
     115           0 :         stopAllActions();
     116           0 :         if (auto l = dynamic_cast<FloatingMenuLayout *>(_parent)) {
     117           0 :                 if (auto c = l->getSceneContent()) {
     118           0 :                         c->popOverlay(l);
     119             :                 }
     120             :         }
     121             : }
     122             : 
     123           0 : void FloatingMenu::closeRecursive() {
     124           0 :         if (_root) {
     125           0 :                 if (auto r = dynamic_cast<FloatingMenu *>(_root)) {
     126           0 :                         r->close();
     127             :                 }
     128             :         }
     129           0 :         close();
     130           0 : }
     131             : 
     132           0 : void FloatingMenu::onCapturedTap() {
     133           0 :         close();
     134           0 : }
     135             : 
     136           0 : float FloatingMenu::getMenuWidth(Node *root) {
     137           0 :         float minWidth = 0;
     138           0 :         auto &items = _menuListener->getSubscription()->getItems();
     139           0 :         for (auto &item : items) {
     140           0 :                 if (item->getType() == MenuSourceItem::Type::Custom) {
     141           0 :                         float w = static_cast<MenuSourceCustom *>(item.get())->getMinWidth();
     142           0 :                         if (w > minWidth) {
     143           0 :                                 minWidth = w;
     144             :                         }
     145           0 :                 } else if (item->getType() == MenuSourceItem::Type::Button) {
     146           0 :                         auto btn = static_cast<MenuSourceButton *>(item.get());
     147           0 :                         auto c = Application::getInstance()->getExtension<font::FontController>();
     148             : 
     149           0 :                         float w = MenuButton::getMaxWidthForButton(btn, c, root->getInputDensity());
     150           0 :                         if (w > minWidth) {
     151           0 :                                 minWidth = w;
     152             :                         }
     153             :                 }
     154             :         }
     155             : 
     156           0 :         const float incr = MenuHorizontalIncrement;
     157           0 :         const auto &size = root->getContentSize();
     158             : 
     159           0 :         minWidth = incr * ceilf(minWidth / incr);
     160           0 :         if (minWidth > size.width - incr / 2) {
     161           0 :                 minWidth = size.width - incr / 2;
     162             :         }
     163             : 
     164           0 :         return minWidth;
     165             : }
     166             : 
     167           0 : float FloatingMenu::getMenuHeight(Node *root, float width) {
     168           0 :         float height = MenuLeadingHeight + MenuTrailingHeight;
     169           0 :         auto &items = _menuListener->getSubscription()->getItems();
     170           0 :         for (auto &item : items) {
     171           0 :                 if (item->getType() == MenuSourceItem::Type::Custom) {
     172           0 :                         height += static_cast<MenuSourceCustom *>(item.get())->getHeight(this, width);
     173           0 :                 } else if (item->getType() == MenuSourceItem::Type::Button) {
     174           0 :                         height += MenuItemHeight;
     175             :                 } else {
     176           0 :                         height += MenuVerticalPadding;
     177             :                 }
     178             :         }
     179             : 
     180           0 :         const float incr = MenuHorizontalIncrement;
     181           0 :         const auto &size = root->getContentSize();
     182             : 
     183           0 :         if (height > size.height - incr / 2) {
     184           0 :                 height = size.height - incr / 2;
     185             :         }
     186             : 
     187           0 :         return height;
     188             : }
     189             : 
     190           0 : void FloatingMenu::setReady(bool value) {
     191           0 :         if (value != _ready) {
     192           0 :                 _ready = value;
     193           0 :                 _scroll->setIndicatorVisible(_ready);
     194             :         }
     195           0 : }
     196             : 
     197           0 : bool FloatingMenu::isReady() const {
     198           0 :         return _ready;
     199             : }
     200             : 
     201           0 : void FloatingMenu::onMenuButton(MenuButton *btn) {
     202           0 :         if (!btn->getMenuSourceButton()->getNextMenu()) {
     203           0 :                 setEnabled(false);
     204           0 :                 runAction(Rc<Sequence>::create(0.15f, std::bind(&FloatingMenu::closeRecursive, this)));
     205             :         }
     206           0 : }
     207             : 
     208             : }

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