LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/components/button - MaterialButton.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 2 12 16.7 %
Date: 2024-05-12 00:16:13 Functions: 3 13 23.1 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_COMPONENTS_BUTTON_MATERIALBUTTON_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_COMPONENTS_BUTTON_MATERIALBUTTON_H_
      25             : 
      26             : #include "MaterialSurface.h"
      27             : #include "MaterialIconSprite.h"
      28             : #include "MaterialMenuSource.h"
      29             : #include "XLSubscriptionListener.h"
      30             : 
      31             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      32             : 
      33             : class TypescaleLabel;
      34             : class MenuSource;
      35             : class MenuSourceButton;
      36             : 
      37             : class Button : public Surface {
      38             : public:
      39             :         enum NodeMask {
      40             :                 None = 0,
      41             :                 LabelText = 1 << 0,
      42             :                 LabelValue = 1 << 1,
      43             :                 LeadingIcon = 1 << 2,
      44             :                 TrailingIcon = 1 << 3,
      45             :                 Labels = LabelText | LabelValue,
      46             :                 Icons = LeadingIcon | TrailingIcon,
      47             :                 All = LabelText | LabelValue | LeadingIcon | TrailingIcon
      48             :         };
      49             : 
      50             :         static constexpr TimeInterval LongPressInterval = TimeInterval::milliseconds(350);
      51             : 
      52         326 :         virtual ~Button() { }
      53             : 
      54             :         virtual bool init(NodeStyle = NodeStyle::Filled,
      55             :                         ColorRole = ColorRole::Primary, uint32_t schemeTag = SurfaceStyle::PrimarySchemeTag);
      56             :         virtual bool init(const SurfaceStyle &) override;
      57             : 
      58             :         virtual void onContentSizeDirty() override;
      59             : 
      60             :         virtual void setFollowContentSize(bool);
      61             :         virtual bool isFollowContentSize() const;
      62             : 
      63             :         virtual void setSwallowEvents(bool);
      64             :         virtual bool isSwallowEvents() const;
      65             : 
      66             :         virtual void setEnabled(bool);
      67           0 :         virtual bool isEnabled() const { return _enabled; }
      68             :         virtual bool isMenuSourceButtonEnabled() const;
      69             : 
      70             :         virtual void setNodeMask(NodeMask);
      71           0 :         virtual NodeMask getNodeMask() const { return _nodeMask; }
      72             : 
      73             :         virtual void setSelected(bool);
      74             :         virtual bool isSelected() const;
      75             : 
      76             :         virtual void setText(StringView);
      77             :         virtual StringView getText() const;
      78             : 
      79             :         virtual void setTextValue(StringView);
      80             :         virtual StringView getTextValue() const;
      81             : 
      82             :         virtual void setIconSize(float);
      83             :         virtual float getIconSize() const;
      84             : 
      85             :         virtual void setLeadingIconName(IconName, float progress = 0.0f);
      86             :         virtual IconName getLeadingIconName() const;
      87             : 
      88             :         virtual void setLeadingIconProgress(float progress, float animation = 0.0f);
      89             :         virtual float getLeadingIconProgress() const;
      90             : 
      91             :         virtual void setTrailingIconName(IconName);
      92             :         virtual IconName getTrailingIconName() const;
      93             : 
      94             :         virtual void setTrailingIconProgress(float progress, float animation = 0.0f);
      95             :         virtual float getTrailingIconProgress() const;
      96             : 
      97             :         virtual void setTapCallback(Function<void()> &&);
      98           0 :         virtual const Function<void()> &getTapCallback() const { return _callbackTap; }
      99             : 
     100             :         virtual void setLongPressCallback(Function<void()> &&);
     101           0 :         virtual const Function<void()> &getLongPressCallback() const { return _callbackLongPress; }
     102             : 
     103             :         virtual void setDoubleTapCallback(Function<void()> &&);
     104           0 :         virtual const Function<void()> &getDoubleTapCallback() const { return _callbackDoubleTap; }
     105             : 
     106             :         virtual void setMenuSourceButton(Rc<MenuSourceButton> &&);
     107             :         virtual MenuSourceButton *getMenuSourceButton() const;
     108             : 
     109             :         virtual void setBlendColor(ColorRole, float value);
     110             :         virtual void setBlendColor(const Color4F &, float value);
     111             : 
     112             :         virtual ColorRole getBlendColorRule() const;
     113             :         virtual const Color4F &getBlendColor() const;
     114             :         virtual float getBlendColorValue() const;
     115             : 
     116           0 :         virtual TypescaleLabel *getLabelTextNode() const { return _labelText; }
     117           0 :         virtual TypescaleLabel *getLabelValueNode() const { return _labelValue; }
     118           0 :         virtual IconSprite *getLeadingIconNode() const { return _leadingIcon; }
     119           0 :         virtual IconSprite *getTrailingIconNode() const { return _trailingIcon; }
     120             : 
     121           0 :         virtual InputListener *getInputListener() const { return _inputListener; }
     122             : 
     123          10 :         virtual DataListener<MenuSourceButton> *getMenuButtonListener() const { return _menuButtonListener; }
     124             : 
     125             :         // in input coordinates
     126             :         Vec2 getTouchLocation() const { return _touchLocation; }
     127             : 
     128             : protected:
     129             :         virtual bool hasContent() const;
     130             :         virtual void updateSizeFromContent();
     131             :         virtual void updateActivityState();
     132             : 
     133             :         virtual void handleTap();
     134             :         virtual void handleLongPress();
     135             :         virtual void handleDoubleTap();
     136             : 
     137             :         virtual float getWidthForContent() const;
     138             : 
     139             :         virtual void updateMenuButtonSource();
     140             :         virtual void layoutContent();
     141             : 
     142             :         InputListener *_inputListener = nullptr;
     143             :         TypescaleLabel *_labelText = nullptr;
     144             :         TypescaleLabel *_labelValue = nullptr;
     145             :         IconSprite *_leadingIcon = nullptr;
     146             :         IconSprite *_trailingIcon = nullptr;
     147             : 
     148             :         Rc<MenuSource> _floatingMenuSource;
     149             :         DataListener<MenuSourceButton> *_menuButtonListener = nullptr;
     150             : 
     151             :         Function<void()> _callbackTap;
     152             :         Function<void()> _callbackLongPress;
     153             :         Function<void()> _callbackDoubleTap;
     154             : 
     155             :         Vec2 _touchLocation;
     156             : 
     157             :         float _activityAnimationDuration = 0.25f;
     158             : 
     159             :         NodeMask _nodeMask = All;
     160             : 
     161             :         bool _followContentSize = true;
     162             :         bool _mouseOver = false;
     163             :         bool _enabled = true;
     164             :         bool _focused = false;
     165             :         bool _pressed = false;
     166             :         bool _selected = false;
     167             :         bool _longPressInit = false;
     168             : };
     169             : 
     170             : SP_DEFINE_ENUM_AS_MASK(Button::NodeMask)
     171             : 
     172             : }
     173             : 
     174             : #endif /* XENOLITH_RENDERER_MATERIAL2D_COMPONENTS_BUTTON_MATERIALBUTTON_H_ */

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