LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialSurfaceStyle.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 43 43 100.0 %
Date: 2024-05-12 00:16:13 Functions: 61 61 100.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACESTYLE_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACESTYLE_H_
      25             : 
      26             : #include "MaterialColorScheme.h"
      27             : 
      28             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      29             : 
      30             : class StyleContainer;
      31             : class SurfaceInterior;
      32             : 
      33             : enum class Elevation {
      34             :         Level0, // 0dp
      35             :         Level1, // 1dp 5%
      36             :         Level2, // 3dp 8%
      37             :         Level3, // 6dp 11%
      38             :         Level4, // 8dp 12%
      39             :         Level5, // 12dp 14%
      40             : };
      41             : 
      42             : enum class ShapeFamily {
      43             :         RoundedCorners,
      44             :         CutCorners,
      45             : };
      46             : 
      47             : enum class ShapeStyle {
      48             :         None, // 0dp
      49             :         ExtraSmall, // 4dp
      50             :         Small, // 8dp
      51             :         Medium, // 12dp
      52             :         Large, // 16dp
      53             :         ExtraLarge, // 28dp
      54             :         Full // .
      55             : };
      56             : 
      57             : enum class NodeStyle {
      58             :         SurfaceTonal,
      59             :         SurfaceTonalElevated,
      60             :         Elevated,
      61             :         Filled,
      62             :         FilledElevated,
      63             :         FilledTonal,
      64             :         FilledTonalElevated,
      65             :         Outlined,
      66             :         Text
      67             : };
      68             : 
      69             : enum class ActivityState {
      70             :         Enabled,
      71             :         Disabled,
      72             :         Hovered,
      73             :         Focused,
      74             :         Pressed
      75             : };
      76             : 
      77             : struct SurfaceStyleData;
      78             : 
      79             : struct SurfaceStyle {
      80             :         static SurfaceStyle Background;
      81             :         static constexpr uint32_t PrimarySchemeTag = maxOf<uint32_t>();
      82             : 
      83         612 :         constexpr SurfaceStyle() = default;
      84             : 
      85             :         template<typename ... Args>
      86         512 :         constexpr SurfaceStyle(Args && ... args) {
      87         512 :                 define(std::forward<Args>(args)...);
      88         512 :         }
      89             : 
      90             :         constexpr void setup(const SurfaceStyle &value) { *this = value; }
      91         146 :         constexpr void setup(uint32_t value) { schemeTag = value; }
      92         116 :         constexpr void setup(ColorRole value) { colorRole = value; }
      93          60 :         constexpr void setup(Elevation value) { elevation = value; }
      94           8 :         constexpr void setup(ShapeFamily value) { shapeFamily = value; }
      95          52 :         constexpr void setup(ShapeStyle value) { shapeStyle = value; }
      96         124 :         constexpr void setup(NodeStyle value) { nodeStyle = value; }
      97           2 :         constexpr void setup(ActivityState value) { activityState = value; }
      98             : 
      99             :         template <typename T>
     100             :         constexpr void setup(const T &) { static_assert("Invalid type"); }
     101             : 
     102             : 
     103             :         template <typename T>
     104         892 :         constexpr void define(T && t) {
     105         892 :                 setup(std::forward<T>(t));
     106         892 :         }
     107             : 
     108             :         template <typename T, typename ... Args>
     109        1084 :         constexpr void define(T && t, Args && ... args) {
     110        1084 :                 define(std::forward<T>(t));
     111        1084 :                 define(std::forward<Args>(args)...);
     112        1084 :         }
     113             : 
     114             :         bool apply(SurfaceStyleData &data, const Size2 &contentSize, const StyleContainer *, const SurfaceInterior *interior);
     115             : 
     116         713 :         constexpr bool operator==(const SurfaceStyle &) const = default;
     117         707 :         constexpr bool operator!=(const SurfaceStyle &) const = default;
     118             : 
     119         713 :         uint32_t schemeTag = PrimarySchemeTag;
     120         713 :         ColorRole colorRole = ColorRole::Primary;
     121         703 :         Elevation elevation = Elevation::Level0;
     122         583 :         ShapeFamily shapeFamily = ShapeFamily::RoundedCorners;
     123         583 :         ShapeStyle shapeStyle = ShapeStyle::None;
     124         463 :         NodeStyle nodeStyle = NodeStyle::SurfaceTonal;
     125         403 :         ActivityState activityState = ActivityState::Enabled;
     126             : };
     127             : 
     128             : struct SurfaceStyleData {
     129             :         static SurfaceStyleData progress(const SurfaceStyleData &, const SurfaceStyleData &, float p);
     130             : 
     131        4721 :         uint32_t schemeTag = SurfaceStyle::PrimarySchemeTag;
     132        4721 :         ShapeFamily shapeFamily = ShapeFamily::RoundedCorners;
     133        4721 :         ThemeType themeType = ThemeType::LightTheme;
     134        4721 :         Color4F colorScheme;
     135        4721 :         Color4F colorElevation;
     136        4721 :         ColorHCT colorHCT;
     137        4721 :         ColorHCT colorBackground;
     138        4721 :         ColorHCT colorOn;
     139        4721 :         float cornerRadius = 0.0f;
     140        4721 :         float elevationValue = 0.0f;
     141        4721 :         float shadowValue = 0.0f;
     142        4721 :         float outlineValue = 0.0f;
     143             : 
     144        4721 :         bool operator==(const SurfaceStyleData &) const = default;
     145        4721 :         bool operator!=(const SurfaceStyleData &) const = default;
     146             : };
     147             : 
     148             : }
     149             : 
     150             : namespace STAPPLER_VERSIONIZED stappler {
     151             : 
     152        1551 : inline auto progress(const xenolith::material2d::SurfaceStyleData &l, const xenolith::material2d::SurfaceStyleData &r, float p) {
     153        1551 :         return xenolith::material2d::SurfaceStyleData::progress(l, r, p);
     154             : }
     155             : 
     156             : }
     157             : 
     158             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACESTYLE_H_ */

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