LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialSurfaceInterior.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 3 4 75.0 %
Date: 2024-05-12 00:16:13 Functions: 4 5 80.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACEINTERIOR_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACEINTERIOR_H_
      25             : 
      26             : #include "MaterialSurfaceStyle.h"
      27             : #include "XLComponent.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      30             : 
      31             : class SurfaceInterior : public Component {
      32             : public:
      33             :         static uint64_t ComponentFrameTag;
      34             : 
      35        1736 :         virtual ~SurfaceInterior() { }
      36             : 
      37             :         virtual bool init() override;
      38             :         virtual bool init(SurfaceStyle &&style);
      39             : 
      40             :         virtual void onAdded(Node *owner) override;
      41             :         virtual void visit(FrameInfo &, NodeFlags parentFlags) override;
      42             : 
      43        5074 :         virtual void setStyle(SurfaceStyleData &&style) { _interiorStyle = move(style); }
      44       22524 :         virtual const SurfaceStyleData &getStyle() const { return _interiorStyle; }
      45             : 
      46           0 :         virtual bool isOwnedByMaterialNode() const { return _ownerIsMaterialNode; }
      47             : 
      48             : protected:
      49             :         bool _ownerIsMaterialNode = false;
      50             :         SurfaceStyle _assignedStyle;
      51             :         SurfaceStyleData _interiorStyle;
      52             : };
      53             : 
      54             : }
      55             : 
      56             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACEINTERIOR_H_ */

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