LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialSurface.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 2 7 28.6 %
Date: 2024-05-12 00:16:13 Functions: 3 9 33.3 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACE_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACE_H_
      25             : 
      26             : #include "MaterialSurfaceStyle.h"
      27             : #include "XL2dVectorSprite.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      30             : 
      31             : class SurfaceInterior;
      32             : class StyleContainer;
      33             : 
      34             : class Surface : public VectorSprite {
      35             : public:
      36             :         static constexpr uint32_t TransitionActionTag = maxOf<uint32_t>() - 1;
      37             : 
      38         186 :         virtual ~Surface() { }
      39             : 
      40             :         virtual bool init(const SurfaceStyle &);
      41             : 
      42           0 :         virtual const SurfaceStyle &getStyleOrigin() const { return _styleOrigin; }
      43         170 :         virtual const SurfaceStyle &getStyleTarget() const { return _styleTarget; }
      44             : 
      45           0 :         virtual const SurfaceStyleData &getStyleCurrent() const { return _styleDataCurrent; }
      46             : 
      47             :         virtual void setStyle(const SurfaceStyle &);
      48             :         virtual void setStyle(const SurfaceStyle &, float duration);
      49             : 
      50             :         virtual void setColorRole(ColorRole value);
      51             :         virtual void setElevation(Elevation value);
      52             :         virtual void setShapeFamily(ShapeFamily value);
      53             :         virtual void setShapeStyle(ShapeStyle value);
      54             :         virtual void setNodeStyle(NodeStyle value);
      55             :         virtual void setActivityState(ActivityState value);
      56             : 
      57             :         virtual void setStyleDirtyCallback(Function<void(const SurfaceStyleData &)> &&);
      58           0 :         virtual const Function<void(const SurfaceStyleData &)> &getStyleDirtyCallback() const { return _styleDirtyCallback; }
      59             : 
      60             :         virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override;
      61             : 
      62             :         virtual Pair<float, float> getHeightLimits(bool flex) const;
      63             : 
      64             :         virtual void setHeightLimits(float min, float max);
      65             : 
      66             : protected:
      67             :         virtual void applyStyle(StyleContainer *, const SurfaceStyleData &);
      68             :         virtual void updateBackgroundImage(VectorImage *img, const SurfaceStyleData &style, float radius);
      69             : 
      70             :         virtual StyleContainer *getStyleContainerForFrame(FrameInfo &) const;
      71             :         virtual SurfaceInterior *getSurfaceInteriorForFrame(FrameInfo &) const;
      72             :         virtual RenderingLevel getRealRenderingLevel() const override;
      73             : 
      74             :         virtual void pushShadowCommands(FrameInfo &, NodeFlags flags, const Mat4 &,
      75             :                         SpanView<TransformVertexData> = SpanView<TransformVertexData>()) override;
      76             : 
      77             :         SurfaceInterior *_interior = nullptr;
      78             : 
      79             :         SurfaceStyle _styleOrigin;
      80             :         SurfaceStyle _styleTarget;
      81             : 
      82             :         SurfaceStyleData _styleDataOrigin;
      83             :         SurfaceStyleData _styleDataTarget;
      84             :         SurfaceStyleData _styleDataCurrent;
      85             : 
      86             :         Function<void(const SurfaceStyleData &)> _styleDirtyCallback;
      87             : 
      88             :         ShapeFamily _realShapeFamily = ShapeFamily::RoundedCorners;
      89             :         float _fillValue = 0.0f;
      90             :         float _outlineValue = 0.0f;
      91             :         float _styleProgress = 0.0f;
      92             :         float _realCornerRadius = nan();
      93             :         bool _styleDirty = true;
      94             :         bool _inTransition = false;
      95             : 
      96             :         float _minHeight = nan();
      97             :         float _maxHeight = nan();
      98             : };
      99             : 
     100             : class BackgroundSurface : public Surface {
     101             : public:
     102           0 :         virtual ~BackgroundSurface() { }
     103             : 
     104             :         virtual bool init() override;
     105             :         virtual bool init(const SurfaceStyle &) override;
     106             : 
     107           0 :         virtual StyleContainer *getStyleContainer() const { return _styleContainer; }
     108             : 
     109             : protected:
     110             :         virtual StyleContainer *getStyleContainerForFrame(FrameInfo &) const override;
     111             : 
     112             :         StyleContainer *_styleContainer = nullptr;
     113             : };
     114             : 
     115             : }
     116             : 
     117             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSURFACE_H_ */

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