LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialStyleContainer.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 1 100.0 %
Date: 2024-05-12 00:16:13 Functions: 2 2 100.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSTYLECONTAINER_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSTYLECONTAINER_H_
      25             : 
      26             : #include "MaterialSurfaceStyle.h"
      27             : #include "XLComponent.h"
      28             : #include "XLEventHeader.h"
      29             : 
      30             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      31             : 
      32             : class StyleContainer : public Component {
      33             : public:
      34             :         static EventHeader onColorSchemeUpdate;
      35             :         static uint64_t ComponentFrameTag;
      36             :         static constexpr uint32_t PrimarySchemeTag = SurfaceStyle::PrimarySchemeTag;
      37             : 
      38          40 :         virtual ~StyleContainer() { }
      39             : 
      40             :         virtual bool init() override;
      41             : 
      42             :         virtual void onEnter(Scene *) override;
      43             :         virtual void onExit() override;
      44             : 
      45             :         void setPrimaryScheme(ColorScheme &&);
      46             :         void setPrimaryScheme(ThemeType, const CorePalette &);
      47             :         void setPrimaryScheme(ThemeType, const Color4F &, bool isContent);
      48             :         void setPrimaryScheme(ThemeType, const ColorHCT &, bool isContent);
      49             :         const ColorScheme &getPrimaryScheme() const;
      50             : 
      51             :         const ColorScheme *setScheme(uint32_t tag, ColorScheme &&);
      52             :         const ColorScheme *setScheme(uint32_t tag, ThemeType, const CorePalette &);
      53             :         const ColorScheme *setScheme(uint32_t tag, ThemeType, const Color4F &, bool isContent);
      54             :         const ColorScheme *setScheme(uint32_t tag, ThemeType, const ColorHCT &, bool isContent);
      55             :         const ColorScheme *getScheme(uint32_t) const;
      56             : 
      57             :         const Scene *getScene() const { return _scene; }
      58             : 
      59             : protected:
      60             :         Scene *_scene = nullptr;
      61             :         Map<uint32_t, ColorScheme> _schemes;
      62             : };
      63             : 
      64             : }
      65             : 
      66             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALSTYLECONTAINER_H_ */

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