LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialLabel.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 2 5 40.0 %
Date: 2024-05-12 00:16:13 Functions: 3 6 50.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALLABEL_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALLABEL_H_
      25             : 
      26             : #include "MaterialColorScheme.h"
      27             : #include "XL2dLabel.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      30             : 
      31             : enum class TypescaleRole {
      32             :         DisplayLarge, // 57 400
      33             :         DisplayMedium, // 45 400
      34             :         DisplaySmall, // 36 400
      35             :         HeadlineLarge, // 32 400
      36             :         HeadlineMedium, // 28 400
      37             :         HeadlineSmall, // 24 400
      38             :         TitleLarge, // 22 400
      39             :         TitleMedium, // 16 500
      40             :         TitleSmall, // 14 500
      41             :         LabelLarge, // 14 500
      42             :         LabelMedium, // 12 500
      43             :         LabelSmall, // 11 500
      44             :         BodyLarge, // 16 400 0.5
      45             :         BodyMedium, // 14 400 0.25
      46             :         BodySmall, // 12 400 0.4
      47             :         Unknown,
      48             : };
      49             : 
      50             : class TypescaleLabel : public Label {
      51             : public:
      52             :         static DescriptionStyle getTypescaleRoleStyle(TypescaleRole, float density = 0.0f);
      53             : 
      54        1044 :         virtual ~TypescaleLabel() { }
      55             : 
      56             :         virtual bool init(TypescaleRole);
      57             :         virtual bool init(TypescaleRole, StringView);
      58             :         virtual bool init(TypescaleRole, StringView, float w, TextAlign = TextAlign::Left);
      59             : 
      60           0 :         virtual TypescaleRole getRole() const { return _role; }
      61             :         virtual void setRole(TypescaleRole);
      62             : 
      63             :         virtual void setBlendColor(ColorRole, float value);
      64             :         virtual void setBlendColor(const Color4F &, float value);
      65           0 :         virtual ColorRole getBlendColorRule() const { return _blendColorRule; }
      66           0 :         virtual const Color4F &getBlendColor() const { return _blendColor; }
      67          10 :         virtual float getBlendColorValue() const { return _blendValue; }
      68             : 
      69             :         virtual void setPreserveOpacity(bool);
      70             :         virtual bool isPreserveOpacity() const;
      71             : 
      72             :         virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override;
      73             : 
      74             : protected:
      75             :         virtual void specializeStyle(DescriptionStyle &style, float density) const override;
      76             : 
      77             :         using Label::init;
      78             : 
      79             :         bool _preserveOpacity = false;
      80             :         float _blendValue = 0.0f;
      81             :         Color4F _blendColor = Color4F::WHITE;
      82             :         ColorRole _blendColorRule = ColorRole::Undefined;
      83             : 
      84             :         TypescaleRole _role = TypescaleRole::Unknown;
      85             :         ThemeType _themeType = ThemeType::LightTheme;
      86             : };
      87             : 
      88             : }
      89             : 
      90             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALLABEL_H_ */

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