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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_ 24 : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_ 25 : 26 : #include "XLIcons.h" 27 : #include "XL2dVectorSprite.h" 28 : #include "MaterialSurfaceInterior.h" 29 : 30 : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d { 31 : 32 : class IconSprite : public VectorSprite { 33 : public: 34 872 : virtual ~IconSprite() { } 35 : 36 : virtual bool init(IconName); 37 : 38 3642 : virtual IconName getIconName() const { return _iconName; } 39 : virtual void setIconName(IconName); 40 : 41 : virtual void setProgress(float); 42 : virtual float getProgress() const; 43 : 44 : virtual void setBlendColor(ColorRole, float value); 45 : virtual void setBlendColor(const Color4F &, float value); 46 0 : virtual ColorRole getBlendColorRule() const { return _blendColorRule; } 47 0 : virtual const Color4F &getBlendColor() const { return _blendColor; } 48 0 : virtual float getBlendColorValue() const { return _blendValue; } 49 : 50 : virtual void setPreserveOpacity(bool); 51 : virtual bool isPreserveOpacity() const; 52 : 53 : virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override; 54 : 55 : virtual void animate(); 56 : virtual void animate(float targetProgress, float duration); 57 : 58 : protected: 59 : using VectorSprite::init; 60 : 61 : virtual void updateIcon(); 62 : 63 : bool _preserveOpacity = false; 64 : float _blendValue = 0.0f; 65 : Color4F _blendColor = Color4F::WHITE; 66 : ColorRole _blendColorRule = ColorRole::Undefined; 67 : 68 : IconName _iconName = IconName::None; 69 : float _progress = 0.0f; 70 : }; 71 : 72 : } 73 : 74 : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_ */