LCOV - code coverage report
Current view: top level - xenolith/renderer/material2d/base - MaterialIconSprite.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 2 5 40.0 %
Date: 2024-05-12 00:16:13 Functions: 3 6 50.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_
      24             : #define XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_
      25             : 
      26             : #include "XLIcons.h"
      27             : #include "XL2dVectorSprite.h"
      28             : #include "MaterialSurfaceInterior.h"
      29             : 
      30             : namespace STAPPLER_VERSIONIZED stappler::xenolith::material2d {
      31             : 
      32             : class IconSprite : public VectorSprite {
      33             : public:
      34         872 :         virtual ~IconSprite() { }
      35             : 
      36             :         virtual bool init(IconName);
      37             : 
      38        3642 :         virtual IconName getIconName() const { return _iconName; }
      39             :         virtual void setIconName(IconName);
      40             : 
      41             :         virtual void setProgress(float);
      42             :         virtual float getProgress() const;
      43             : 
      44             :         virtual void setBlendColor(ColorRole, float value);
      45             :         virtual void setBlendColor(const Color4F &, float value);
      46           0 :         virtual ColorRole getBlendColorRule() const { return _blendColorRule; }
      47           0 :         virtual const Color4F &getBlendColor() const { return _blendColor; }
      48           0 :         virtual float getBlendColorValue() const { return _blendValue; }
      49             : 
      50             :         virtual void setPreserveOpacity(bool);
      51             :         virtual bool isPreserveOpacity() const;
      52             : 
      53             :         virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override;
      54             : 
      55             :         virtual void animate();
      56             :         virtual void animate(float targetProgress, float duration);
      57             : 
      58             : protected:
      59             :         using VectorSprite::init;
      60             : 
      61             :         virtual void updateIcon();
      62             : 
      63             :         bool _preserveOpacity = false;
      64             :         float _blendValue = 0.0f;
      65             :         Color4F _blendColor = Color4F::WHITE;
      66             :         ColorRole _blendColorRule = ColorRole::Undefined;
      67             : 
      68             :         IconName _iconName = IconName::None;
      69             :         float _progress = 0.0f;
      70             : };
      71             : 
      72             : }
      73             : 
      74             : #endif /* XENOLITH_RENDERER_MATERIAL2D_BASE_MATERIALICONSPRITE_H_ */

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