LCOV - code coverage report
Current view: top level - xenolith/renderer/basic2d/glsl/include - XL2dGlslVertexData.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 12 12 100.0 %
Date: 2024-05-12 00:16:13 Functions: 2 2 100.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_BASIC2D_GLSL_INCLUDE_XL2DGLSLDATA_H_
      24             : #define XENOLITH_RENDERER_BASIC2D_GLSL_INCLUDE_XL2DGLSLDATA_H_
      25             : 
      26             : #include "SPGlsl.h"
      27             : 
      28             : #ifndef SP_GLSL
      29             : namespace STAPPLER_VERSIONIZED stappler::glsl {
      30             : #endif
      31             : 
      32             : #define XL_GLSL_MATERIAL_FLAG_HAS_ATLAS_INDEX 1
      33             : #define XL_GLSL_MATERIAL_FLAG_HAS_ATLAS_DATA 2
      34             : #define XL_GLSL_MATERIAL_FLAG_HAS_ATLAS 3 // (XL_GLSL_MATERIAL_FLAG_HAS_ATLAS_INDEX | XL_GLSL_MATERIAL_FLAG_HAS_ATLAS_DATA)
      35             : #define XL_GLSL_MATERIAL_FLAG_ATLAS_POW2_INDEX_BIT_OFFSET 24
      36             : 
      37             : struct Vertex {
      38             :         vec4 pos;
      39             :         vec4 color;
      40             :         vec2 tex;
      41             :         uint material;
      42             :         uint object;
      43             : };
      44             : 
      45             : struct MaterialData {
      46             :         uint samplerImageIdx;
      47             :         uint setIdx;
      48             :         uint atlasIdx;
      49             :         uint flags;
      50             :         uint gradient;
      51             :         uint padding0;
      52             :         uint padding1;
      53             :         uint padding2;
      54             : };
      55             : 
      56             : struct TransformData {
      57             :         mat4 transform;
      58             :         vec4 mask;
      59             :         vec4 offset;
      60             :         vec4 shadow;
      61             :         vec4 padding;
      62             : 
      63             : #ifndef SP_GLSL
      64        5745 :         TransformData() :
      65        5745 :         transform(mat4::IDENTITY),
      66        5745 :         mask(vec4(1.0f, 1.0f, 0.0f, 0.0f)),
      67        5745 :         offset(vec4(0.0f, 0.0f, 0.0f, 1.0f)),
      68        5745 :         shadow(vec4::ZERO)
      69        5745 :         { }
      70             : 
      71      122805 :         TransformData(const mat4 &m) :
      72      122805 :         transform(m),
      73      122805 :         mask(vec4(1.0f, 1.0f, 0.0f, 0.0f)),
      74      122793 :         offset(vec4(0.0f, 0.0f, 0.0f, 1.0f)),
      75      122796 :         shadow(vec4::ZERO)
      76      122794 :         { }
      77             : #endif
      78             : };
      79             : 
      80             : struct DataAtlasIndex {
      81             :         uint key;
      82             :         uint value;
      83             : };
      84             : 
      85             : struct DataAtlasValue {
      86             :         vec2 pos;
      87             :         vec2 tex;
      88             : };
      89             : 
      90             : #ifndef SP_GLSL
      91             : }
      92             : #endif
      93             : 
      94             : #endif /* XENOLITH_RENDERER_BASIC2D_GLSL_INCLUDE_XL2DGLSLDATA_H_ */

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