LCOV - code coverage report
Current view: top level - xenolith/renderer/basic2d/backend/vk - XL2dVkVertexPass.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 8 9 88.9 %
Date: 2024-05-12 00:16:13 Functions: 8 11 72.7 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_BASIC2D_BACKEND_VK_XL2DVKVERTEXPASS_H_
      24             : #define XENOLITH_RENDERER_BASIC2D_BACKEND_VK_XL2DVKVERTEXPASS_H_
      25             : 
      26             : #include "XL2dVkMaterial.h"
      27             : #include "XL2dCommandList.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d::vk {
      30             : 
      31             : class VertexAttachment : public BufferAttachment {
      32             : public:
      33             :         virtual ~VertexAttachment();
      34             : 
      35             :         virtual bool init(AttachmentBuilder &builder, const BufferInfo &, const AttachmentData *);
      36             : 
      37        4650 :         const AttachmentData *getMaterials() const { return _materials; }
      38             : 
      39             : protected:
      40             :         using BufferAttachment::init;
      41             : 
      42             :         virtual Rc<AttachmentHandle> makeFrameHandle(const FrameQueue &) override;
      43             : 
      44             :         const AttachmentData *_materials = nullptr;
      45             : };
      46             : 
      47             : class VertexAttachmentHandle : public BufferAttachmentHandle {
      48             : public:
      49             :         virtual ~VertexAttachmentHandle();
      50             : 
      51             :         virtual bool setup(FrameQueue &, Function<void(bool)> &&) override;
      52             : 
      53             :         virtual void submitInput(FrameQueue &, Rc<core::AttachmentInputData> &&, Function<void(bool)> &&) override;
      54             : 
      55        4640 :         const Vector<VertexSpan> &getVertexData() const { return _spans; }
      56        4640 :         const Rc<Buffer> &getVertexes() const { return _vertexes; }
      57        9280 :         const Rc<Buffer> &getIndexes() const { return _indexes; }
      58             : 
      59             :         Rc<FrameContextHandle2d> popCommands() const;
      60             : 
      61             :         bool empty() const;
      62             : 
      63             : protected:
      64             :         virtual bool loadVertexes(FrameHandle &, const Rc<FrameContextHandle2d> &);
      65             : 
      66           0 :         virtual bool isGpuTransform() const { return false; }
      67             : 
      68             :         Rc<Buffer> _indexes;
      69             :         Rc<Buffer> _vertexes;
      70             :         Rc<Buffer> _transforms;
      71             :         Vector<VertexSpan> _spans;
      72             : 
      73             :         Rc<core::MaterialSet> _materialSet;
      74             :         const MaterialAttachmentHandle *_materials = nullptr;
      75             :         mutable Rc<FrameContextHandle2d> _commands;
      76             :         DrawStat _drawStat;
      77             : };
      78             : 
      79             : class VertexPass : public QueuePass {
      80             : public:
      81             :         using AttachmentHandle = core::AttachmentHandle;
      82             : 
      83             :         static core::ImageFormat selectDepthFormat(SpanView<core::ImageFormat> formats);
      84             : 
      85          10 :         virtual ~VertexPass() { }
      86             : 
      87        4640 :         const AttachmentData *getVertexes() const { return _vertexes; }
      88        4640 :         const AttachmentData *getMaterials() const { return _materials; }
      89             : 
      90             :         virtual Rc<QueuePassHandle> makeFrameHandle(const FrameQueue &) override;
      91             : 
      92             : protected:
      93             :         using QueuePass::init;
      94             : 
      95             :         const AttachmentData *_output = nullptr;
      96             :         const AttachmentData *_shadow = nullptr;
      97             :         const AttachmentData *_depth2d = nullptr;
      98             : 
      99             :         const AttachmentData *_vertexes = nullptr;
     100             :         const AttachmentData *_materials = nullptr;
     101             : };
     102             : 
     103             : class VertexPassHandle : public QueuePassHandle {
     104             : public:
     105        4650 :         virtual ~VertexPassHandle() { }
     106             : 
     107             :         virtual bool prepare(FrameQueue &, Function<void(bool)> &&) override;
     108             : 
     109             : protected:
     110             :         virtual Vector<const CommandBuffer *> doPrepareCommands(FrameHandle &) override;
     111             : 
     112             :         virtual void prepareRenderPass(CommandBuffer &);
     113             :         virtual void prepareMaterialCommands(core::MaterialSet * materials, CommandBuffer &);
     114             :         virtual void finalizeRenderPass(CommandBuffer &);
     115             : 
     116             :         const VertexAttachmentHandle *_vertexBuffer = nullptr;
     117             :         const MaterialAttachmentHandle *_materialBuffer = nullptr;
     118             : };
     119             : 
     120             : }
     121             : 
     122             : #endif /* XENOLITH_RENDERER_BASIC2D_BACKEND_VK_XL2DVKVERTEXPASS_H_ */

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