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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #ifndef XENOLITH_RENDERER_BASIC2D_XL2DVECTORSPRITE_H_ 24 : #define XENOLITH_RENDERER_BASIC2D_XL2DVECTORSPRITE_H_ 25 : 26 : #include "XL2dSprite.h" 27 : #include "XL2dVectorCanvas.h" 28 : 29 : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d { 30 : 31 : class VectorSprite : public Sprite { 32 : public: 33 : constexpr static float QualityWorst = 0.1f; 34 : constexpr static float QualityLow = 0.25f; 35 : constexpr static float QualityNormal = 0.75f; 36 : constexpr static float QualityHigh = 1.25f; 37 : constexpr static float QualityPerfect = 1.75f; 38 : 39 7432 : virtual ~VectorSprite() { } 40 : 41 : VectorSprite(); 42 : 43 : virtual bool init(Rc<VectorImage> &&); 44 : virtual bool init(Size2, StringView); 45 : virtual bool init(Size2, VectorPath &&); 46 : virtual bool init(Size2); 47 : virtual bool init(StringView) override; 48 : virtual bool init(BytesView); 49 : virtual bool init(FilePath); 50 : 51 : virtual Rc<VectorPathRef> addPath(StringView id = StringView(), StringView cache = StringView(), Mat4 = Mat4::IDENTITY); 52 : virtual Rc<VectorPathRef> addPath(const VectorPath & path, StringView id = StringView(), StringView cache = StringView(), Mat4 = Mat4::IDENTITY); 53 : virtual Rc<VectorPathRef> addPath(VectorPath && path, StringView id = StringView(), StringView cache = StringView(), Mat4 = Mat4::IDENTITY); 54 : 55 : virtual Rc<VectorPathRef> getPath(StringView); 56 : 57 : virtual void removePath(const Rc<VectorPathRef> &); 58 : virtual void removePath(StringView); 59 : 60 : virtual void clear(); 61 : 62 : virtual void setImage(Rc<VectorImage> &&); 63 : virtual const Rc<VectorImage> &getImage() const; 64 : 65 : virtual void setQuality(float); 66 0 : virtual float getQuality() const { return _quality; } 67 : 68 : virtual void onTransformDirty(const Mat4 &) override; 69 : 70 : virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override; 71 : 72 : virtual uint32_t getTrianglesCount() const; 73 : virtual uint32_t getVertexesCount() const; 74 : 75 : virtual void setDeferred(bool); 76 0 : virtual bool isDeferred() const { return _deferred; } 77 : 78 3550 : virtual void setWaitDeferred(bool value) { _waitDeferred = value; } 79 0 : virtual bool isWaitDeferred() const { return _waitDeferred; } 80 : 81 : protected: 82 : using Sprite::init; 83 : 84 : virtual void pushShadowCommands(FrameInfo &, NodeFlags flags, const Mat4 &, 85 : SpanView<TransformVertexData> = SpanView<TransformVertexData>()) override; 86 : virtual void pushCommands(FrameInfo &, NodeFlags flags) override; 87 : 88 : virtual void initVertexes() override; 89 : virtual void updateVertexes() override; 90 : virtual void updateVertexesColor() override; 91 : 92 : virtual RenderingLevel getRealRenderingLevel() const override; 93 : 94 : bool _deferred = true; 95 : bool _waitDeferred = true; 96 : bool _imageIsSolid = false; 97 : uint64_t _asyncJobId = 0; 98 : Size2 _targetSize; 99 : Mat4 _targetTransform; 100 : Rc<VectorImage> _image; 101 : float _quality = QualityNormal; 102 : Rc<VectorCanvasResult> _result; 103 : Rc<VectorCanvasDeferredResult> _deferredResult; 104 : }; 105 : 106 : } 107 : 108 : #endif /* XENOLITH_RENDERER_BASIC2D_XL2DVECTORSPRITE_H_ */