LCOV - code coverage report
Current view: top level - xenolith/renderer/basic2d - XL2dScrollViewBase.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 8 9 88.9 %
Date: 2024-05-12 00:16:13 Functions: 6 8 75.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEWBASE_H_
      24             : #define XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEWBASE_H_
      25             : 
      26             : #include "XL2d.h"
      27             : #include "XLDynamicStateNode.h"
      28             : #include "XL2dActionAcceleratedMove.h"
      29             : 
      30             : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d {
      31             : 
      32             : class ScrollController;
      33             : class ActionAcceleratedMove;
      34             : 
      35             : class ScrollViewBase : public DynamicStateNode {
      36             : public:
      37             :         using ScrollFilterCallback = std::function<float (float delta)>;
      38             :         using ScrollCallback = std::function<void (float delta, bool finished)>;
      39             :         using OverscrollCallback = std::function<void (float delta)>;
      40             : 
      41             :         enum Layout {
      42             :                 Vertical,
      43             :                 Horizontal
      44             :         };
      45             : 
      46          46 :         virtual ~ScrollViewBase() { }
      47             : 
      48             :         virtual bool init(Layout l);
      49             :         virtual void setLayout(Layout l);
      50             : 
      51             :         virtual bool visitDraw(FrameInfo &, NodeFlags parentFlags) override;
      52             : 
      53             :         virtual void onEnter(Scene *) override;
      54             : 
      55     1741898 :         inline bool isVertical() const { return _layout == Vertical; }
      56         320 :         inline bool isHorizontal() const { return _layout == Horizontal; }
      57          20 :         virtual Layout getLayout() const { return _layout; }
      58             : 
      59             :         virtual void onContentSizeDirty() override;
      60             :         virtual void onTransformDirty(const Mat4 &) override;
      61             : 
      62             :         virtual void setEnabled(bool value);
      63             :         virtual bool isEnabled() const;
      64             : 
      65             :         virtual bool isInMotion() const;
      66             :         virtual bool isMoved() const;
      67             : 
      68             :         virtual void setScrollCallback(const ScrollCallback & cb);
      69             :         virtual const ScrollCallback &getScrollCallback() const;
      70             : 
      71             :         virtual void setOverscrollCallback(const OverscrollCallback & cb);
      72             :         virtual const OverscrollCallback &getOverscrollCallback() const;
      73             : 
      74          68 :         virtual Node *getRoot() const { return _root; }
      75           0 :         virtual InputListener *getInputListener() const { return _inputListener; }
      76             : 
      77             :         virtual bool addComponentItem(Component *) override;
      78             : 
      79             :         template <typename T>
      80          12 :         auto setController(const Rc<T> &ptr) -> T * {
      81          12 :                 setController(ptr.get());
      82          12 :                 return ptr.get();
      83             :         }
      84             : 
      85             :         virtual void setController(ScrollController *c);
      86             :         virtual ScrollController *getController();
      87             : 
      88             :         virtual void setPadding(const Padding &);
      89             :         virtual const Padding &getPadding() const;
      90             : 
      91             :         virtual void setSpaceLimit(float, float padding = 0.0f);
      92             :         virtual float getSpaceLimit() const;
      93             :         virtual float getSpacePadding() const;
      94             : 
      95             :         virtual float getScrollableAreaOffset() const; // NaN by default
      96             :         virtual float getScrollableAreaSize() const; // NaN by default
      97             : 
      98             :         virtual Vec2 getPositionForNode(float scrollPos) const;
      99             :         virtual Size2 getContentSizeForNode(float size) const;
     100             :         virtual Vec2 getAnchorPointForNode() const;
     101             : 
     102             :         virtual float getNodeScrollSize(Size2) const;
     103             :         virtual float getNodeScrollPosition(Vec2) const;
     104             : 
     105             :         virtual bool addScrollNode(Node *, Vec2 pos, Size2 size, ZOrder z, StringView name);
     106             :         virtual void updateScrollNode(Node *, Vec2 pos, Size2 size, ZOrder z, StringView name);
     107             :         virtual bool removeScrollNode(Node *);
     108             : 
     109             :         virtual float getDistanceFromStart() const;
     110             : 
     111             :         virtual void setScrollMaxVelocity(float value);
     112             :         virtual float getScrollMaxVelocity() const;
     113             : 
     114             :         virtual Node * getFrontNode() const;
     115             :         virtual Node * getBackNode() const;
     116             : 
     117             :         virtual Vec2 convertFromScrollableSpace(const Vec2 &);
     118             :         virtual Vec2 convertToScrollableSpace(const Vec2 &);
     119             : 
     120             :         virtual Vec2 convertFromScrollableSpace(Node *, Vec2);
     121             :         virtual Vec2 convertToScrollableSpace(Node *, Vec2);
     122             : 
     123             :         // internal, use with care
     124             :         virtual float getScrollMinPosition() const; // NaN by default
     125             :         virtual float getScrollMaxPosition() const; // NaN by default
     126             :         virtual float getScrollLength() const; // NaN by default
     127             :         virtual float getScrollSize() const;
     128             : 
     129             :         virtual void setScrollRelativePosition(float value);
     130             :         virtual float getScrollRelativePosition() const;
     131             :         virtual float getScrollRelativePosition(float pos) const;
     132             : 
     133             :         virtual void setScrollPosition(float pos);
     134             :         virtual float getScrollPosition() const;
     135             : 
     136             :         virtual Vec2 getPointForScrollPosition(float pos);
     137             : 
     138             :         virtual void setScrollDirty(bool value);
     139             :         virtual void updateScrollBounds();
     140             : 
     141             :         // common overload points
     142             :         virtual void onDelta(float delta);
     143             :         virtual void onOverscrollPerformed(float velocity, float pos, float boundary);
     144             : 
     145             :         virtual bool onSwipeEventBegin(uint32_t id, const Vec2 &loc, const Vec2 &d, const Vec2 &v);
     146             :         virtual bool onSwipeEvent(uint32_t id, const Vec2 &loc, const Vec2 &d, const Vec2 &v);
     147             :         virtual bool onSwipeEventEnd(uint32_t id, const Vec2 &loc, const Vec2 &d, const Vec2 &v);
     148             : 
     149             :         virtual void onSwipeBegin();
     150             :         virtual bool onSwipe(float delta, float velocity, bool ended);
     151             :         virtual void onAnimationFinished();
     152             : 
     153             :         virtual Rc<ActionInterval> onSwipeFinalizeAction(float velocity);
     154             : 
     155             :         virtual void onScroll(float delta, bool finished);
     156             :         virtual void onOverscroll(float delta);
     157             :         virtual void onPosition();
     158             :         virtual void doSetScrollPosition(float pos);
     159             : 
     160             :         virtual void fixPosition();
     161             : 
     162             :         virtual bool onPressBegin(const Vec2 &);
     163             :         virtual bool onLongPress(const Vec2 &, const TimeInterval &, int count);
     164             :         virtual bool onPressEnd(const Vec2 &, const TimeInterval &);
     165             :         virtual bool onPressCancel(const Vec2 &, const TimeInterval &);
     166             : 
     167             :         virtual void onTap(int count, const Vec2 &loc);
     168             : 
     169             : protected:
     170             :         using DynamicStateNode::init;
     171             : 
     172             :         Layout _layout = Vertical;
     173             : 
     174             :         enum class Movement {
     175             :                 None,
     176             :                 Manual,
     177             :                 Auto,
     178             :                 Overscroll
     179             :         } _movement = Movement::None;
     180             : 
     181             :         float _scrollPosition = 0.0f; // current position of scrolling
     182             :         float _scrollSize = 0.0f; // size of scrolling area
     183             : 
     184             :         float _savedRelativePosition = nan();
     185             : 
     186             :         float _scrollMin = nan();
     187             :         float _scrollMax = nan();
     188             : 
     189             :         float _maxVelocity = nan();
     190             :         float _scrollSpaceLimit = nan();
     191             :         float _scrollSpacePadding = 0.0f;
     192             : 
     193             :         Vec2 _globalScale; // values to scale input gestures
     194             : 
     195             :         Node *_root = nullptr;
     196             :         ScrollFilterCallback _scrollFilter = nullptr;
     197             :         ScrollCallback _scrollCallback = nullptr;
     198             :         OverscrollCallback _overscrollCallback = nullptr;
     199             :         InputListener *_inputListener = nullptr;
     200             :         ScrollController *_controller;
     201             : 
     202             :         Rc<ActionInterval> _animationAction;
     203             :         Rc<ActionAcceleratedMove> _movementAction;
     204             : 
     205             :         bool _bounce = false;
     206             :         bool _scrollDirty = true;
     207             :         bool _animationDirty = false;
     208             : 
     209             :         Padding _paddingGlobal;
     210             : };
     211             : 
     212             : }
     213             : 
     214             : #endif /* XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEWBASE_H_ */

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