Line data Source code
1 : /**
2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
3 :
4 : Permission is hereby granted, free of charge, to any person obtaining a copy
5 : of this software and associated documentation files (the "Software"), to deal
6 : in the Software without restriction, including without limitation the rights
7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8 : copies of the Software, and to permit persons to whom the Software is
9 : furnished to do so, subject to the following conditions:
10 :
11 : The above copyright notice and this permission notice shall be included in
12 : all copies or substantial portions of the Software.
13 :
14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
20 : THE SOFTWARE.
21 : **/
22 :
23 : #ifndef XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEW_H_
24 : #define XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEW_H_
25 :
26 : #include "XL2dScrollViewBase.h"
27 : #include "XL2dScrollController.h"
28 : #include "XL2dVectorSprite.h"
29 :
30 : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d {
31 :
32 : class LayerRounded;
33 :
34 : class ScrollView : public ScrollViewBase {
35 : public:
36 : using TapCallback = Function<void(int count, const Vec2 &loc)>;
37 : using AnimationCallback = Function<void()>;
38 :
39 : class Overscroll : public VectorSprite {
40 : public:
41 : enum Direction {
42 : Top,
43 : Left,
44 : Bottom,
45 : Right
46 : };
47 :
48 : static constexpr float OverscrollEdge = 0.075f;
49 : static constexpr float OverscrollEdgeThreshold = 0.5f;
50 : static constexpr float OverscrollScale = 1.0f / 6.0f;
51 : static constexpr float OverscrollMaxHeight = 64.0f;
52 :
53 184 : virtual ~Overscroll() { }
54 :
55 : virtual bool init() override;
56 : virtual bool init(Direction);
57 : virtual void onContentSizeDirty() override;
58 : virtual void update(const UpdateTime &time) override;
59 : virtual void onEnter(Scene*) override;
60 : virtual void onExit() override;
61 :
62 : virtual void setDirection(Direction);
63 : virtual Direction getDirection() const;
64 :
65 : void setProgress(float p);
66 : void incrementProgress(float dt);
67 : void decrementProgress(float dt);
68 :
69 : protected:
70 : using VectorSprite::init;
71 :
72 : void updateProgress(VectorImage *);
73 :
74 : bool _progressDirty = false;
75 : float _progress = 0.0f;
76 : uint64_t _delayStart = 0;
77 : Direction _direction = Direction::Top;
78 : };
79 :
80 82 : virtual ~ScrollView() { }
81 :
82 : virtual bool init(Layout l) override;
83 :
84 : virtual void onContentSizeDirty() override;
85 :
86 : virtual void setOverscrollColor(const Color4F &, bool withOpacity = false);
87 : virtual Color4F getOverscrollColor() const;
88 :
89 : virtual void setOverscrollVisible(bool value);
90 : virtual bool isOverscrollVisible() const;
91 :
92 : virtual void setIndicatorColor(const Color4B &, bool withOpacity = false);
93 : virtual Color4F getIndicatorColor() const;
94 :
95 : virtual void setIndicatorVisible(bool value);
96 : virtual bool isIndicatorVisible() const;
97 :
98 : virtual void setPadding(const Padding &) override;
99 :
100 : virtual void setOverscrollFrontOffset(float value);
101 : virtual float getOverscrollFrontOffset() const;
102 :
103 : virtual void setOverscrollBackOffset(float value);
104 : virtual float getOverscrollBackOffset() const;
105 :
106 : virtual void setIndicatorIgnorePadding(bool value);
107 : virtual bool isIndicatorIgnorePadding() const;
108 :
109 : virtual void setTapCallback(const TapCallback &);
110 : virtual const TapCallback &getTapCallback() const;
111 :
112 : virtual void setAnimationCallback(const AnimationCallback &);
113 : virtual const AnimationCallback &getAnimationCallback() const;
114 :
115 : virtual void update(const UpdateTime &time) override;
116 :
117 : enum class Adjust {
118 : None,
119 : Front,
120 : Back
121 : };
122 :
123 : virtual void runAdjustPosition(float pos, float factor = 1.0f);
124 : virtual void runAdjust(float pos, float factor = 1.0f);
125 : virtual void scheduleAdjust(Adjust, float value);
126 :
127 : virtual Value save() const;
128 : virtual void load(const Value &);
129 :
130 : public:
131 : virtual Rc<ActionProgress> resizeNode(Node *, float newSize, float duration, Function<void()> &&cb = nullptr);
132 : virtual Rc<ActionProgress> resizeNode(ScrollController::Item *, float newSize, float duration, Function<void()> &&cb = nullptr);
133 :
134 : virtual Rc<ActionProgress> removeNode(Node *, float duration, Function<void()> &&cb = nullptr, bool disable = false);
135 : virtual Rc<ActionProgress> removeNode(ScrollController::Item *, float duration, Function<void()> &&cb = nullptr, bool disable = false);
136 :
137 : protected:
138 : virtual void doSetScrollPosition(float pos) override;
139 :
140 : virtual void onOverscroll(float delta) override;
141 : virtual void onScroll(float delta, bool finished) override;
142 : virtual void onTap(int count, const Vec2 &loc) override;
143 : virtual void onAnimationFinished() override;
144 :
145 : virtual void updateIndicatorPosition();
146 : virtual void updateIndicatorPosition(Node *indicator, float size, float value, bool actions, float min);
147 :
148 : virtual ScrollController::Item * getItemForNode(Node *) const;
149 :
150 : Overscroll *_overflowFront = nullptr;
151 : Overscroll *_overflowBack = nullptr;
152 :
153 : LayerRounded *_indicator = nullptr;
154 : bool _indicatorVisible = true;
155 : bool _indicatorIgnorePadding = false;
156 :
157 : float _overscrollFrontOffset = 0.0f;
158 : float _overscrollBackOffset = 0.0f;
159 :
160 : TapCallback _tapCallback = nullptr;
161 : AnimationCallback _animationCallback = nullptr;
162 :
163 : Adjust _adjust = Adjust::None;
164 : float _adjustValue = 0.0f;
165 : float _indicatorOpacity = 0.5f;
166 : };
167 :
168 : }
169 :
170 : #endif /* XENOLITH_RENDERER_BASIC2D_XL2DSCROLLVIEW_H_ */
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