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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #include "XL2dSceneLight.h" 24 : #include "XL2dScene.h" 25 : 26 : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d { 27 : 28 0 : bool SceneLight::init(SceneLightType type, const Vec4 &normal, const Color4F &color, const Vec4 &data) { 29 0 : _type = type; 30 0 : _normal = normal; 31 0 : _color = color; 32 0 : _data = data; 33 0 : return true; 34 : } 35 : 36 20 : bool SceneLight::init(SceneLightType type, const Vec2 &normal, float k, const Color4F &color, const Vec4 &data) { 37 20 : _type = type; 38 20 : _enable2dNormal = true; 39 20 : _2dNormal = normal; 40 20 : _k = k; 41 20 : _color = color; 42 20 : _data = data; 43 20 : return true; 44 : } 45 : 46 20 : void SceneLight::onEnter(Scene *scene) { 47 20 : if (_enable2dNormal) { 48 20 : _normal = Vec4(Vec3(_2dNormal.x, _2dNormal.y, 1.0f).normalize(), _k); 49 : } 50 : 51 20 : _running = true; 52 20 : } 53 : 54 20 : void SceneLight::onExit() { 55 20 : _running = false; 56 20 : } 57 : 58 0 : void SceneLight::setNormal(const Vec4 &vec) { 59 0 : _normal = vec; 60 0 : } 61 : 62 0 : void SceneLight::setColor(const Color4F &color) { 63 0 : _color = color; 64 0 : } 65 : 66 0 : void SceneLight::setData(const Vec4 &data) { 67 0 : _data = data; 68 0 : } 69 : 70 0 : void SceneLight::setName(StringView str) { 71 0 : _name = str.str<Interface>(); 72 0 : } 73 : 74 0 : void SceneLight::setTag(uint64_t tag) { 75 0 : _tag = tag; 76 0 : } 77 : 78 : }