LCOV - code coverage report
Current view: top level - xenolith/renderer/basic2d - XL2dScene.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 1 100.0 %
Date: 2024-05-12 00:16:13 Functions: 1 2 50.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_BASIC2D_XL2DSCENE_H_
      24             : #define XENOLITH_RENDERER_BASIC2D_XL2DSCENE_H_
      25             : 
      26             : #include "XLScene.h"
      27             : #include "XLInput.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d {
      30             : 
      31             : class VectorSprite;
      32             : 
      33             : class Scene2d : public Scene {
      34             : public:
      35             :         class FpsDisplay;
      36             : 
      37           2 :         virtual ~Scene2d() { }
      38             : 
      39             :         // create with default render queue
      40             :         virtual bool init(Application *, const core::FrameContraints &);
      41             : 
      42             :         // create with default render queue, resources can be added via callback
      43             :         virtual bool init(Application *, const Callback<void(Queue::Builder &)> &, const core::FrameContraints &);
      44             : 
      45             :         virtual bool init(Queue::Builder &&, const core::FrameContraints &) override;
      46             : 
      47             :         virtual void update(const UpdateTime &time) override;
      48             : 
      49             :         virtual void onContentSizeDirty() override;
      50             : 
      51             :         virtual void setFpsVisible(bool);
      52             :         virtual bool isFpsVisible() const;
      53             : 
      54             :         virtual void setContent(SceneContent *) override;
      55             : 
      56             : protected:
      57             :         virtual void initialize();
      58             :         virtual void addContentNodes(SceneContent *);
      59             : 
      60             :         void updateInputEventData(InputEventData &data, const InputEventData &source, Vec2 pos, uint32_t id);
      61             : 
      62             :         InputEventData _data1 = InputEventData{maxOf<uint32_t>() - 1};
      63             :         InputEventData _data2 = InputEventData{maxOf<uint32_t>() - 2};
      64             :         InputListener *_listener = nullptr;
      65             :         FpsDisplay *_fps = nullptr;
      66             :         VectorSprite *_pointerReal = nullptr;
      67             :         VectorSprite *_pointerVirtual = nullptr;
      68             :         VectorSprite *_pointerCenter = nullptr;
      69             : };
      70             : 
      71             : }
      72             : 
      73             : #endif /* XENOLITH_RENDERER_BASIC2D_XL2DSCENE_H_ */

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