LCOV - code coverage report
Current view: top level - xenolith/renderer/basic2d - XL2dActionAcceleratedMove.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 1 4 25.0 %
Date: 2024-05-12 00:16:13 Functions: 2 5 40.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_RENDERER_BASIC2D_XL2DACTIONACCELERATEDMOVE_H_
      24             : #define XENOLITH_RENDERER_BASIC2D_XL2DACTIONACCELERATEDMOVE_H_
      25             : 
      26             : #include "XLAction.h"
      27             : 
      28             : namespace STAPPLER_VERSIONIZED stappler::xenolith::basic2d {
      29             : 
      30             : class ActionAcceleratedMove : public ActionInterval {
      31             : public:
      32             :         /** Движение от начальной точки до указанной, действие завершается по достижении конечной точки */
      33             :         static Rc<ActionInterval> createBounce(float acceleration, Vec2 from, Vec2 to, Vec2 velocity = Vec2::ZERO,
      34             :                         float bounceAcceleration = 0, Function<void(Node *)> &&callback = nullptr);
      35             : 
      36             :         /** Движение от начальной точки до указанной, действие завершается по достижении конечной точки */
      37             :         static Rc<ActionInterval> createBounce(float acceleration, Vec2 from, Vec2 to, float velocity,
      38             :                         float bounceAcceleration = 0, Function<void(Node *)> &&callback = nullptr);
      39             : 
      40             :         /** Движение от начальной точки до указанной, действие завершается при сбросе скорости до 0 */
      41             :         static Rc<ActionInterval> createFreeBounce(float acceleration, Vec2 from, Vec2 to, Vec2 velocity = Vec2::ZERO,
      42             :                         float bounceAcceleration = 0, Function<void(Node *)> &&callback = nullptr);
      43             : 
      44             :         /** Движение от начальной точки в направлении вектора скорости, действие завершается при границ */
      45             :         static Rc<ActionInterval> createWithBounds(float acceleration, Vec2 from, Vec2 velocity,
      46             :                         const Rect &bounds, Function<void(Node *)> &&callback = nullptr);
      47             : 
      48             :         /** отрезок пути до полной остановки (скорость и ускорение направлены в разные стороны) */
      49             :         static Rc<ActionAcceleratedMove> createDecceleration(Vec2 normal, Vec2 startPoint, float startVelocity,
      50             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      51             : 
      52             :         /** отрезок пути до полной остановки (скорость и ускорение направлены в разные стороны) */
      53             :         static Rc<ActionAcceleratedMove> createDecceleration(Vec2 startPoint, Vec2 endPoint,
      54             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      55             : 
      56             :         /** ускорение до достижения конечной скорости */
      57             :         static Rc<ActionAcceleratedMove> createAccelerationTo(Vec2 normal, Vec2 startPoint, float startVelocity, float endVelocity,
      58             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      59             : 
      60             :         /** ускорение до достижения конечной точки */
      61             :         static Rc<ActionAcceleratedMove> createAccelerationTo(Vec2 startPoint, Vec2 endPoint, float startVelocity,
      62             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      63             : 
      64             :         /** ускоренное движение по времени */
      65             :         static Rc<ActionAcceleratedMove> createWithDuration(float duration, Vec2 normal, Vec2 startPoint, float startVelocity,
      66             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      67             : 
      68          28 :         virtual ~ActionAcceleratedMove() { }
      69             : 
      70             :         virtual bool initDecceleration(Vec2 normal, Vec2 startPoint, float startVelocity,
      71             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      72             :         virtual bool initDecceleration(Vec2 startPoint, Vec2 endPoint,
      73             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      74             :         virtual bool initAccelerationTo(Vec2 normal, Vec2 startPoint, float startVelocity, float endVelocity,
      75             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      76             :         virtual bool initAccelerationTo(Vec2 startPoint, Vec2 endPoint, float startVelocity,
      77             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      78             :         virtual bool initWithDuration(float duration, Vec2 normal, Vec2 startPoint, float startVelocity,
      79             :                         float acceleration, Function<void(Node *)> &&callback = nullptr);
      80             : 
      81             :         float getDuration() const;
      82             : 
      83             :         Vec2 getPosition(float timePercent) const;
      84             : 
      85             :         const Vec2 &getStartPosition() const { return _startPoint; }
      86           0 :         const Vec2 &getEndPosition() const { return _endPoint; }
      87           0 :         const Vec2 &getNormal() const { return _normalPoint; }
      88             : 
      89             :         float getStartVelocity() const { return _startVelocity; }
      90           0 :         float getEndVelocity() const { return _endVelocity; }
      91             :         float getCurrentVelocity() const;
      92             : 
      93             :         virtual void startWithTarget(Node *target) override;
      94             :         virtual void update(float time) override;
      95             : 
      96             :         virtual void setCallback(Function<void(Node *)> &&);
      97             : 
      98             : protected:
      99             :         float _accDuration;
     100             :         float _acceleration;
     101             : 
     102             :         float _startVelocity;
     103             :         float _endVelocity;
     104             : 
     105             :         Vec2 _normalPoint;
     106             :         Vec2 _startPoint;
     107             :         Vec2 _endPoint;
     108             : 
     109             :         Vec2 computeEndPoint();
     110             :         Vec2 computeNormalPoint();
     111             :         float computeEndVelocity();
     112             : 
     113             :         Function<void(Node *)> _callback;
     114             : };
     115             : 
     116             : }
     117             : 
     118             : #endif /* XENOLITH_RENDERER_BASIC2D_XL2DACTIONACCELERATEDMOVE_H_ */

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