LCOV - code coverage report
Current view: top level - xenolith/core - XLCoreQueuePass.h (source / functions) Hit Total Coverage
Test: coverage.info Lines: 4 4 100.0 %
Date: 2024-05-12 00:16:13 Functions: 4 4 100.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #ifndef XENOLITH_CORE_XLCOREQUEUEPASS_H_
      24             : #define XENOLITH_CORE_XLCOREQUEUEPASS_H_
      25             : 
      26             : #include "XLCoreObject.h"
      27             : #include "XLCoreFrameQueue.h"
      28             : 
      29             : namespace STAPPLER_VERSIONIZED stappler::xenolith::core {
      30             : 
      31             : class QueuePass : public NamedRef {
      32             : public:
      33             :         using Queue = core::Queue;
      34             :         using FrameQueue = core::FrameQueue;
      35             :         using RenderOrdering = core::RenderOrdering;
      36             :         using QueuePassBuilder = core::QueuePassBuilder;
      37             :         using QueuePassHandle = core::QueuePassHandle;
      38             :         using PassType = core::PassType;
      39             :         using AttachmentData = core::AttachmentData;
      40             : 
      41             :         using FrameHandleCallback = Function<Rc<QueuePassHandle>(QueuePass &, const FrameQueue &)>;
      42             : 
      43             :         virtual ~QueuePass();
      44             : 
      45             :         virtual bool init(QueuePassBuilder &);
      46             :         virtual void invalidate();
      47             : 
      48             :         virtual StringView getName() const override;
      49             :         virtual RenderOrdering getOrdering() const;
      50             :         virtual size_t getSubpassCount() const;
      51             :         virtual PassType getType() const;
      52             : 
      53             :         virtual Rc<QueuePassHandle> makeFrameHandle(const FrameQueue &);
      54             : 
      55             :         void setFrameHandleCallback(FrameHandleCallback &&);
      56             : 
      57             :         const Rc<FrameQueue> &getOwner() const { return _owner; }
      58             :         bool acquireForFrame(FrameQueue &, Function<void(bool)> &&onAcquired);
      59             :         bool releaseForFrame(FrameQueue &);
      60             : 
      61      260829 :         const QueuePassData *getData() const { return _data; }
      62             : 
      63             : protected:
      64             :         friend class core::Queue;
      65             : 
      66             :         // called before compilation
      67             :         virtual void prepare(Device &);
      68             : 
      69             :         struct FrameQueueWaiter {
      70             :                 Rc<FrameQueue> queue;
      71             :                 Function<void(bool)> acquired;
      72             :         };
      73             : 
      74             :         Rc<FrameQueue> _owner;
      75             :         FrameQueueWaiter _next;
      76             :         Function<Extent2(const FrameQueue &)> _frameSizeCallback;
      77             :         FrameHandleCallback _frameHandleCallback;
      78             :         const QueuePassData *_data = nullptr;
      79             : };
      80             : 
      81             : class QueuePassHandle : public NamedRef {
      82             : public:
      83             :         using QueuePass = core::QueuePass;
      84             :         using FrameHandle = core::FrameHandle;
      85             :         using FrameQueue = core::FrameQueue;
      86             :         using FrameSync = core::FrameSync;
      87             :         using RenderOrdering = core::RenderOrdering;
      88             : 
      89             :         virtual ~QueuePassHandle();
      90             : 
      91             :         virtual bool init(QueuePass &, const FrameQueue &);
      92             :         virtual void setQueueData(FramePassData &);
      93             :         virtual const FramePassData *getQueueData() const;
      94             : 
      95             :         virtual StringView getName() const override;
      96             : 
      97     1724868 :         virtual const QueuePassData *getData() const { return _data; }
      98      395079 :         virtual const Rc<QueuePass> &getQueuePass() const { return _queuePass; }
      99             :         virtual const Rc<Framebuffer> &getFramebuffer() const;
     100             : 
     101             :         virtual bool isAvailable(const FrameQueue &) const;
     102      395079 :         virtual bool isAsync() const { return _isAsync; }
     103             : 
     104             :         virtual bool isSubmitted() const;
     105             :         virtual bool isCompleted() const;
     106             : 
     107             :         virtual bool isFramebufferRequired() const;
     108             : 
     109             :         // Run data preparation process, that do not require queuing
     110             :         // returns true if 'prepare' completes immediately (either successful or not)
     111             :         // returns false if 'prepare' run some subroutines, and we should wait for them
     112             :         // To indicate success, call callback with 'true'. For failure - with 'false'
     113             :         // To indicate immediate failure, call callback with 'false', then return true;
     114             :         virtual bool prepare(FrameQueue &, Function<void(bool)> &&);
     115             : 
     116             :         // Run queue submission process
     117             :         // If submission were successful, you should call onSubmited callback with 'true'
     118             :         // If submission failed, call onSubmited with 'false'
     119             :         // If submission were successful, onComplete should be called when execution completes
     120             :         virtual void submit(FrameQueue &, Rc<FrameSync> &&, Function<void(bool)> &&onSubmited, Function<void(bool)> &&onComplete);
     121             : 
     122             :         // after submit
     123             :         virtual void finalize(FrameQueue &, bool successful);
     124             : 
     125             :         virtual AttachmentHandle *getAttachmentHandle(const AttachmentData *) const;
     126             : 
     127             :         void autorelease(Ref *) const;
     128             : 
     129             :         const AttachmentPassData *getAttachemntData(const AttachmentData *) const;
     130             : 
     131             : protected:
     132             :         virtual void prepareSubpasses(FrameQueue &);
     133             : 
     134             :         bool _isAsync = false; // async passes can be submitted before previous frame submits all passes
     135             :         Rc<QueuePass> _queuePass;
     136             :         const QueuePassData *_data = nullptr;
     137             :         FramePassData *_queueData = nullptr;
     138             : 
     139             :         mutable Mutex _autoreleaseMutex;
     140             :         mutable Vector<Rc<Ref>> _autorelease;
     141             : };
     142             : 
     143             : }
     144             : 
     145             : #endif /* XENOLITH_CORE_XLCOREQUEUEPASS_H_ */

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