LCOV - code coverage report
Current view: top level - xenolith/core - XLCoreMesh.cc (source / functions) Hit Total Coverage
Test: coverage.info Lines: 0 37 0.0 %
Date: 2024-05-12 00:16:13 Functions: 0 12 0.0 %

          Line data    Source code
       1             : /**
       2             :  Copyright (c) 2023 Stappler LLC <admin@stappler.dev>
       3             : 
       4             :  Permission is hereby granted, free of charge, to any person obtaining a copy
       5             :  of this software and associated documentation files (the "Software"), to deal
       6             :  in the Software without restriction, including without limitation the rights
       7             :  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
       8             :  copies of the Software, and to permit persons to whom the Software is
       9             :  furnished to do so, subject to the following conditions:
      10             : 
      11             :  The above copyright notice and this permission notice shall be included in
      12             :  all copies or substantial portions of the Software.
      13             : 
      14             :  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
      15             :  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
      16             :  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
      17             :  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
      18             :  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
      19             :  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
      20             :  THE SOFTWARE.
      21             :  **/
      22             : 
      23             : #include "XLCoreMesh.h"
      24             : #include "XLCoreObject.h"
      25             : 
      26             : namespace STAPPLER_VERSIONIZED stappler::xenolith::core {
      27             : 
      28           0 : MeshSet::~MeshSet() { }
      29             : 
      30           0 : bool MeshSet::init(Vector<Index> &&idx, BufferObject *index, BufferObject *vertex) {
      31           0 :         _indexes = move(idx);
      32           0 :         _indexBuffer = index;
      33           0 :         _vertexBuffer = vertex;
      34           0 :         return true;
      35             : }
      36             : 
      37           0 : void MeshSet::clear() {
      38           0 :         _indexes.clear();
      39           0 :         _vertexBuffer = nullptr;
      40           0 :         _indexBuffer = nullptr;
      41           0 : }
      42             : 
      43           0 : MeshIndex::~MeshIndex() { }
      44             : 
      45           0 : bool MeshIndex::init(StringView name, Rc<DataAtlas> &&atlas, MeshBufferInfo &&bufferInfo) {
      46           0 :         Resource::Builder builder(name);
      47             : 
      48           0 :         _atlas = move(atlas);
      49           0 :         _indexBuffer = builder.addBuffer(toString(name, ":index"),
      50           0 :                         BufferInfo(bufferInfo.indexBufferSize, ForceBufferUsage(BufferUsage::TransferSrc)),
      51           0 :                         bufferInfo.indexBufferCallback);
      52             : 
      53           0 :         _vertexBuffer = builder.addBuffer(toString(name, ":vertex"),
      54           0 :                         BufferInfo(bufferInfo.vertexBufferSize, ForceBufferUsage(BufferUsage::TransferSrc)),
      55           0 :                         bufferInfo.vertexBufferCallback);
      56             : 
      57           0 :         return Resource::init(move(builder));
      58           0 : }
      59             : 
      60           0 : MeshAttachment::~MeshAttachment() { }
      61             : 
      62           0 : bool MeshAttachment::init(AttachmentBuilder &builder, const BufferInfo &info, Vector<Rc<MeshIndex>> &&initials) {
      63           0 :         if (!BufferAttachment::init(builder, info)) {
      64           0 :                 return false;
      65             :         }
      66             : 
      67           0 :         _initials = move(initials);
      68           0 :         return true;
      69             : }
      70             : 
      71           0 : const Rc<MeshSet> &MeshAttachment::getMeshes() const {
      72           0 :         return _data;
      73             : }
      74             : 
      75           0 : void MeshAttachment::setMeshes(const Rc<MeshSet> &data) const {
      76           0 :         auto tmp = _data;
      77           0 :         _data = data;
      78           0 :         if (tmp) {
      79           0 :                 tmp->clear();
      80             :         }
      81           0 : }
      82             : 
      83             : }

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