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1 : /** 2 : Copyright (c) 2023 Stappler LLC <admin@stappler.dev> 3 : 4 : Permission is hereby granted, free of charge, to any person obtaining a copy 5 : of this software and associated documentation files (the "Software"), to deal 6 : in the Software without restriction, including without limitation the rights 7 : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 : copies of the Software, and to permit persons to whom the Software is 9 : furnished to do so, subject to the following conditions: 10 : 11 : The above copyright notice and this permission notice shall be included in 12 : all copies or substantial portions of the Software. 13 : 14 : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 : IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 : FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 : AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 : LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 : OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 : THE SOFTWARE. 21 : **/ 22 : 23 : #include "XLMeshIndex.h" 24 : #include "XLTemporaryResource.h" 25 : 26 : namespace STAPPLER_VERSIONIZED stappler::xenolith { 27 : 28 0 : MeshIndex::~MeshIndex() { } 29 : 30 0 : bool MeshIndex::init(const core::BufferData *vertexBuffer) { 31 0 : if (!ResourceObject::init(ResourceType::MeshIndex)) { 32 0 : return false; 33 : } 34 : 35 0 : _vertexData = vertexBuffer; 36 0 : return true; 37 : } 38 : 39 0 : bool MeshIndex::init(const core::BufferData *vertexBuffer, const Rc<core::Resource> &res) { 40 0 : if (!ResourceObject::init(ResourceType::MeshIndex, res)) { 41 0 : return false; 42 : } 43 : 44 0 : _vertexData = vertexBuffer; 45 0 : return true; 46 : } 47 : 48 0 : bool MeshIndex::init(const core::BufferData *vertexBuffer, const Rc<TemporaryResource> &res) { 49 0 : if (!ResourceObject::init(ResourceType::MeshIndex, res)) { 50 0 : return false; 51 : } 52 : 53 0 : _vertexData = vertexBuffer; 54 0 : return true; 55 : } 56 : 57 0 : StringView MeshIndex::getName() const { 58 0 : return _name; 59 : } 60 : 61 0 : void MeshIndex::setBuffers(const core::BufferData *index, const core::BufferData *vertex) { 62 0 : _indexData = index; 63 0 : _vertexData = vertex; 64 0 : } 65 : 66 0 : bool MeshIndex::isLoaded() const { 67 0 : return (_temporary && _temporary->isLoaded() && _vertexData->buffer) || _vertexData->buffer; 68 : } 69 : 70 : }